![]() ![]() “We had our VR LBE business punched in the gut pretty hard by this virus and the team is at home wondering what is going to come next for us,” stated SPACES Brad Herman in a post to Reddit. VR users can even move the virtual camera around their environment. They can then set the video messaging app of their choice to full screen and chat with those on the call like they would in real life. Those on the other end of the call see the user in their virtual environment meanwhile, VR users are offered both a mirror of their desktop as well as a smaller floating one they can move around. And that's exactly what Mark Zuckerberg wanted in the first place.SPACES works by creating a virtual camera showing the user in their virtual environment which can then be connected to existing platforms like Zoom, Google Hangouts, Skype, and Facebook Messenger. You're not there with them-and whether they're there is a question we still can't quite answer-but you're sharing that experience with them. Now it's where they are when you pick up the video Messenger call on your phone and see their cartoonish avatar peeking out at you from the bottom of the ocean. Now it's where they took that selfie in front of the Eiffel Tower, flashing a thumbs up, despite not having a passport. It's not that thing someone else is doing when they have a headset on now it's that thing you've seen them doing. With that functionality, along with the whole selfie-stick thing, VR is no longer an alienating abstraction. Now, those video Messenger calls are part of the Spaces beta, and the boundary that cordons off VR from the rest of reality has officially collapsed. At the time it felt like a scene out of Who Framed Roger Rabbit or Cool World: cartoon characters and flesh-and-blood humans co-existing in violation of all laws of physics and fiction. She wasn't in VR, though instead, he saw her face on a popup screen within VR, and she saw his avatar on her own phone. During that demo, Zuckerberg was in VR, hanging out in a 360 video of his own house, then took a Messenger video call from his wife, Priscilla. Mark Zuckerberg hinted at it last fall at developer conference Oculus Connect, when he and members of Facebook's social VR team demonstrated what we now know was an early build of Spaces. There's one more thing Spaces does, and it's an important one. "That changes what you do in Spaces significantly, because you've already established a relationship." In the future, she can imagine Spaces expanding its toolset, and even allowing for connections among people who aren't Facebook friends, but for now she and her team want to see how people use it. "These are your Facebook friends," she says. Rachel Rubin Franklin, who heads up the company's social VR efforts, likens Spaces to a dinner party rather than an infinite wonderland. Facebook places a premium not on what you're doing, but who you're doing it with. That limited palette of options is a far cry from those of other social VR apps that have built platforms around shared activities like disc golf and Dungeons & Dragons. (Don't act like you wouldn't do it.) There's also a selfie stick, which you can use to take a VR photo of yourself and your friends, and then post that photo to your real-life Facebook feed. ![]() This being the internet, there's a mirror in which you can gaze upon your majestic cartoon countenance. There's a marker you can use to draw interactive 3-D objects, like sketching a hat, and then putting it on your friend's head. Admittedly, there's not a whole lot to do in Spaces once you're hanging out. ![]()
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